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<?xml-stylesheet type="text/xsl" href="http://itsinthegame.ea.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Peter Moore Blog : Gamernet</title><link>http://itsinthegame.ea.com/archive/tags/Gamernet/default.aspx</link><description>Tags: Gamernet</description><dc:language>en</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>One on One with Tiger EP Mike Taramykin</title><link>http://itsinthegame.ea.com/archive/2008/05/11/one-on-one-with-tiger-ep-mike-taramykin.aspx</link><pubDate>Sun, 11 May 2008 16:51:00 GMT</pubDate><guid isPermaLink="false">88b3f3a2-bb8e-4e8a-bc7e-6b525f04c50c:824</guid><dc:creator>petermoore</dc:creator><slash:comments>7</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://itsinthegame.ea.com/rsscomments.aspx?PostID=824</wfw:commentRss><comments>http://itsinthegame.ea.com/archive/2008/05/11/one-on-one-with-tiger-ep-mike-taramykin.aspx#comments</comments><description>&lt;p&gt;Last week we unveiled some of the new features in &lt;u&gt;&lt;a href="http://www.easports.com/tigerwoods09/news.jsp" target="_blank" mce_href="http://www.easports.com/tigerwoods09/news.jsp"&gt;Tiger Woods PGA TOUR 09&lt;/a&gt;&lt;/u&gt;.&amp;nbsp; A few of you had questions about the new game, so I caught up with Executive Producer Mike Taramykin to get the scoop on what we can expect to see this August.&lt;br&gt;&lt;br&gt;Q: Sounds like an interesting concept with Tiger’s coach, Hank Haney, playing a big role in this year’s game. Can you tell me a little more about what role he plays? &amp;nbsp;&lt;br&gt;&lt;b&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;MT: A big part of this year’s game is that the experience changes based on an individual player’s performance.&amp;nbsp; We have added a new dynamic attribute system that adjusts based on how you play, a club tuner feature that allows players to customize every club in their bag, and custom training drills are based on actual shots that players made on the course.&amp;nbsp; All of these features are tied together and presented to you by Tiger's own coach, Hank Haney.&lt;br&gt;So after every round of golf Hank will create personalized training drills based on how you just played, similar to how he works with Tiger in real life.&amp;nbsp; And when players go into the Club Tuner, Hank will help identify club settings that will maximize your personal performance.&lt;br&gt;What we tried to do was closely mimic the real life relationship that Tiger and Hank share, and bring that directly to players of our game. &lt;/b&gt;&lt;br&gt;&lt;br&gt;Q:&amp;nbsp; I know a lot of people were fans of GamerNet last year.&amp;nbsp; What are you doing to enhance it this year? &amp;nbsp;&lt;br&gt;&lt;b&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;MT: We’ve done a lot of great things to evolve the GamerNet experience. &amp;nbsp;&lt;br&gt;First, we’ve brought GamerNet challenges into every mode of the game.&amp;nbsp; So if you happen to be playing PGA TOUR mode and find yourself at the tee of a hole that has a long drive challenge posted on GamerNet, then we’ll bring that challenge right to you and give you a chance to earn GamerNet points while you play your TOUR event.&amp;nbsp; We do the same for closest to the pin, and long putt challenges.&amp;nbsp; The idea is to surface GamerNet content throughout the other modes and give players the ability to build up points without the need to specifically go into the GamerNet mode.&amp;nbsp; It’s also worth mentioning that GamerNet will always favor challenges posted by your friends when choosing which random challenges to give you.&lt;br&gt;Another thing that we’ve added to GamerNet is that we’ve created a “Daily Winner” contest to keep track of who has won the most points on any given day.&amp;nbsp; We then track overall winners based on number of days that they have won, rather than just a total number of points.&lt;br&gt;We also made saving GamerNet challenges much easier.&amp;nbsp; Players can now post challenges directly from the golf course without the need to first save local clips.&amp;nbsp; It really improves the overall experience.&lt;/b&gt;&lt;br&gt;&lt;br&gt;Q: I know you guys have been working on a new online engine. What is Simultaneous Play going to mean to the online experience?&lt;br&gt;&lt;b&gt;&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;MT: Simultaneous Play allows up to 4 players to play a round of golf without having to watch each of their opponents take their shots.&amp;nbsp; Instead, everybody sees a colored ball trail that represents each of their opponents along with onscreen information that tells you what shot each of them is on.&lt;br&gt;If someone finishes a hole early, then they switch to a spectator mode and can watch any of their opponents play via an interactive camera system. &lt;br&gt;The biggest impact that Simultaneous Play will have on the online experience is that you can now play MORE games, because 4 player rounds will take the same amount of time as playing by yourself.&amp;nbsp; This is something we consistently have heard that we needed to streamline the length of play and this is another thing that will really improve the overall experience.&lt;/b&gt;&lt;br&gt;&amp;nbsp;&lt;br&gt;Thanks Mike and look forward to hearing more about Tiger in the months to come.&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;&lt;br&gt;Peter&lt;/p&gt;&lt;b&gt;&lt;/b&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://itsinthegame.ea.com/aggbug.aspx?PostID=824" width="1" height="1"&gt;</description><category domain="http://itsinthegame.ea.com/archive/tags/Tiger+Woods/default.aspx">Tiger Woods</category><category domain="http://itsinthegame.ea.com/archive/tags/Gamernet/default.aspx">Gamernet</category></item></channel></rss>