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<?xml-stylesheet type="text/xsl" href="http://itsinthegame.ea.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Peter Moore Blog : GDC</title><link>http://itsinthegame.ea.com/archive/tags/GDC/default.aspx</link><description>Tags: GDC</description><dc:language>en</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>February 14th</title><link>http://itsinthegame.ea.com/archive/2008/03/14/february-14th.aspx</link><pubDate>Fri, 14 Mar 2008 19:04:00 GMT</pubDate><guid isPermaLink="false">88b3f3a2-bb8e-4e8a-bc7e-6b525f04c50c:2</guid><dc:creator>petermoore</dc:creator><slash:comments>1</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://itsinthegame.ea.com/rsscomments.aspx?PostID=2</wfw:commentRss><comments>http://itsinthegame.ea.com/archive/2008/03/14/february-14th.aspx#comments</comments><description>&lt;span style="font-size: 10pt; line-height: 115%; font-family: 'Arial','sans-serif';"&gt;Thanks to everyone
who’s visited my new blog over the past few days this week. It’s been
entertaining reading both the emails I’ve received as well as some of the
feedback I’ve seen online since Monday.&lt;br&gt;
&lt;br&gt;
First things first, a few things you should know:&lt;br&gt;
&lt;br&gt;
-No. I don’t have a mystery ghost writer. Believe it or not, this was actually
my idea and I’m managing to carve out a little bit of time at least once a
week, if not more, to share my (sometimes) random thoughts. I love this stuff …
it’s a lot of fun. &lt;br&gt;
&lt;br&gt;
-Yes. I agree, the format we’re posting in right now isn’t ideal. It also isn’t
final. As I said on Monday, I know I’m a little late to the blogosphere, so
please forgive me here that it’s going to take a little time to get this
exactly the way we want it. But the wheels are in motion for this to get bigger
and better over time. Have patience – all will be resolved in due time.&lt;br&gt;
&lt;br&gt;
- Yes. I love the feedback. Trust me, I’ve heard it all over the years – the
good and the bad … and the really bad – so it’s fun hearing from you and having
this dialogue. And while I won’t be able to reply to all of you, you should
expect me to use this forum to touch on as many of the big themes and questions
I see as possible. &lt;br&gt;
&lt;br&gt;
I also wanted to take a few minutes to give you my thoughts on the news we
announced yesterday regarding the extension of our exclusive licenses with the
NFL and NFL PLAYERS. Here are a few things I think you should know. I want to
make sure you have the facts straight from me, and while some of you may still
take issue with the situation, it’s important to me that you have a grasp on
the issues.&lt;br&gt;
&lt;br&gt;
- Quality is our top priority. Everything else is a distant second place. This
year’s Madden has its best scores since the transition, it’s won numerous
awards, and we feel like we’ve got great momentum heading into this year and
real reason to be optimistic.&lt;br&gt;
&lt;br&gt;
- When people say that EA forced the NFL and NFLPA into going exclusive on this
license, they really couldn’t be further from the truth. Four years ago, the
NFL determined they wanted to take their business to one partner and opened
that opportunity up to anyone who wished to bid. Several did, and we’re
delighted that we earned the exclusivity rights. Likewise, we’re thrilled to
have been able to extend our agreements with both the league and players
association.&lt;br&gt;
&lt;br&gt;
- Why now? Adding an extra three years to these agreements during a
pre-determined negotiating window allows us to plan for the long term and know
that we’re in a position to invest in the engine and invest in the resources it
will take to make great NFL football games for years to come. It’s just good
business, and again allows us to invest and innovate.&lt;br&gt;
&lt;br&gt;
- While we’re thrilled to have this exclusive license, there’s certainly
nothing that prevents other companies from releasing football games. We saw
that this year and know there are other football-related games in development.
Believe me, our team never rests and they’re anxious to continue to innovate in
the years to come. We welcome the competition. &lt;br&gt;
&lt;br&gt;
- One of the most exciting things about this partnership is that it allows us
to experiment with other experiences that complement what we do on Madden.
You’ve seen that in the past with Head Coach, NFL Tour and even Madden en
Espanol last year. Some of you may not even realize we even do our own Fantasy
Football on easports.com, and that’ s an area that I think we can do more in.
Count on this: we’ll have more announcements coming very soon to show you that
we’re committed to finding new high-quality NFL- related game experiences. We
even provide our technology for world-class brands to promote their football
emotion and authenticity. For those of you that didn’t get to see it, here is a
link to the Nike TV commercial we worked on, using the Madden engine. We did
two versions, Giants and Patriots. Even though I would only like to show you
the Pats version, the good sportsman in me allows you to view both: &lt;a href="http://www.nike.com/usnikefootball/?sitesrc=uslanding" mce_href="http://www.nike.com/usnikefootball/?sitesrc=uslanding"&gt;http://www.nike.com/usnikefootball/?
sitesrc=uslanding&lt;/a&gt; &lt;br&gt;
&lt;br&gt;
- Last fall, I was at Wembley Stadium for the Giants-Dolphins game. As awful,
quite frankly, as that game turned out being (due in no small part to the
typically miserable London weather), 90,000 hardy fans turned out and gave the
NFL great reason to believe that globalization of the game is a real strategic
priority. I see no better way to introduce football to people in other parts of
the world than through the universal language of videogames and Madden. (And,
by the way, I never, EVER, could have fathomed that the NY Giants team I saw
that afternoon would eventually be the Super Bowl champions. It still disgusts
me. 18-1? Simply not good enough…).&lt;br&gt;
&lt;br&gt;
Thanks for hearing me out. We’re so passionate about our NFL games, and we know
there are millions of fans out there who are to, that it’s important to me that
you all understand the real story. &lt;br&gt;
&lt;br&gt;
And if you have a problem with it, take it out on me and not on the team in
Orlando busting their butts building the best Madden in the 20 year history of
the franchise. Incredible… 20 years. Tell me how many other games have had that
kind of track record. This is going to be quite a celebration this year.&lt;br&gt;
&lt;br&gt;
One last thing … I know a number of you will be at GDC next week or reading
about some of what will go on there. If you don’t believe me when I tell you
how much energy and passion and truly remarkable innovation that goes into
developing Madden year in and year out, I urge you to check out a lecture we’ll
give next week in San Francisco. Philip Holt, the head of our Tiburon studio,
will be speaking on all the detailed ins and outs that go into making Madden
one of the most popular games in the history of the industry. It’s a
fascinating and complicated process that Philip leads in Orlando and I’d urge
you to check out his talk.&lt;br&gt;
&lt;br&gt;
I’m off to practice kicking field goals. If you don’t know what I’m talking
about, you will soon… &lt;br&gt;
&lt;br&gt;
Drop me a line at InsidetheGame@ea.com. &lt;br&gt;
&lt;br&gt;
- Peter&lt;/span&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://itsinthegame.ea.com/aggbug.aspx?PostID=2" width="1" height="1"&gt;</description><category domain="http://itsinthegame.ea.com/archive/tags/Madden/default.aspx">Madden</category><category domain="http://itsinthegame.ea.com/archive/tags/GDC/default.aspx">GDC</category><category domain="http://itsinthegame.ea.com/archive/tags/Dolphins/default.aspx">Dolphins</category><category domain="http://itsinthegame.ea.com/archive/tags/Giants/default.aspx">Giants</category><category domain="http://itsinthegame.ea.com/archive/tags/Patriots/default.aspx">Patriots</category><category domain="http://itsinthegame.ea.com/archive/tags/NFL/default.aspx">NFL</category></item></channel></rss>