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Welcome to Peter Moore's Official Blog

In this blog you'll see what Peter thinks about sports, sports video games, and the industry in general. We hope this gives you an inside look at EA SPORTS, so please enjoy!

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March 14th

Greetings from Dana Point in Southern California, where I’m excited to have joined some of the top minds in sports over the past few days at an event hosted by the Sports Business Journal called World Congress of Sports. It is testament to the power of sports video games that I could share the stage with key executives from the NFL, NBA, FIFA, etc. and not feel that our industry doesn’t belong here. There were some fascinating presentations, if you are interested in the business of global sports. I’m perhaps even more excited to have landed in time on Tuesday to have caught the 1-0 win by Liverpool over Inter Milan at the San Siro to send them through to the quarter-finals of the Champion’s League. Another great goal by Fernando Torres secured the win.

As promised, we’re finally up and running today with our new look and blog format.  This is a little more pleasing to the eye, huh? We knew when we did our “beta” launch last month that we were a few weeks away from getting it exactly right, so thanks for bearing with me, and still getting involved regardless of the somewhat clunky format.

As a neophyte blogger, there are a few things I’ve learned about the blogosphere over the past few weeks:

- I love the feedback, regardless of how hard you are on me, the dev teams and our titles.  I’ll echo what I’ve already said here, and that’s that it’s fun hearing from you and that your feedback is going directly to those teams.  That’s a big reason why I wanted to even do this in the first place.  And rest assured that with our migration to this new format, all of the original posts and comments from the past month remain in our forums.

- On the feedback, I can’t guarantee everything you suggest will get into the games or that we even agree with it.  I also will never be able to answer all of your questions and respond to all your comments.  But I can promise you that your feedback is valued and so starting this month I’m going to begin having producers from our different game teams join me as guests where we’ll review the top questions and comments from the blog.  Stay tuned for that…

- It has deepened my respect for the EA SPORTS brand that I have been proud to inherit. Your passion and input for the titles is indicative of the relationship so many of you have with the experiences we create for you, and not unlike the relationship we have with our favorite teams. Some weeks you love them, other weeks, not so much. My goal is provide you with a more consistent and predictable quality experience with everything that we develop for you…

What else is going on?

 

- This is the time of year when we have a lot of fun announcing our cover athletes.  Earlier this week, we announced that Jeff Gordon will cover NASCAR 09. While it’s hard to argue with that pick, that’s exactly what’s been happening in the final days of our contest to select the cover mascot for NCAA Football on the Wii.  The contest ends later today, and we have a close battle for the cover, with Washington State, Michigan State, Auburn, Nebraska and Central Florida making up the top 5.  I’ve been calling all my friends in the Bay Area all week to get them to vote for Cal…Who wouldn’t want to see Oski on the cover of a video game?

- I’ve seen speculation the past few days about the comments we’ve made recently about new IP coming this year from EA SPORTS.  While we’re still a couple of months away from any official new game announcements, I’m encouraged by the interest and excitement.  As I’ve said many times over the past few months, as EA SPORTS looks to expand our brand and capture new audiences, developing new intellectual property - such as FaceBreaker and future unlicensed titles - will be a key component of that strategy. As an extension to those comments, and coming fresh out of our sku plan reviews of last week, I can tell you we now have EIGHT titles in development for the Wii, testament both to the global impact of that console currently in the global marketplace, as well as to our desire to attract more consumers to experience EA SPORTS games, no matter their experience playing games nor their prowess with a traditional controller.

- You all know I’m a huge baseball fan, and despite my current angst about Josh Beckett’s back spasms and Curt Schilling’s shoulder, I can’t wait for the regular season to get under way in a couple of weeks. So you can imagine that I was interested to see the new ads for MLB 2K8 last weekend on ESPN, as I was watching SportsCenter.  Amusing spots to say the least.  Any of you old-school EA SPORTS fans recognize anything there? Anybody remember Gimme?????

Hopefully you will all enjoy this new format, and look for us to take full advantage of the multi-media opportunities it affords us over the coming weeks, with audio and video clips, interviews, and more links to breaking news from EA SPORTS.

Cheers,

Peter

February 20th

En route to Orlando from Vancouver, where I have spent the past couple of days meeting with development staff and reviewing our plans for the upcoming year. Our core franchises out of this studio, FIFA, NBA, and NHL, are all looking very good and the teams are crunching as they all get ready for alpha milestones. Picture attached of the studio, EAC, in the Vancouver suburb of Burnaby – wonderful campus. We are also developing FaceBreaker there, which will be a departure from our usual fully-licensed sports games. I’m sure all of you have read about the game and seen the various screenshots that the team has published. It’s a ton of fun, and will help us enormously broaden our reach with the more casual sports fan.

I want to take a moment to address how I am utilizing the feedback that I am delighted to see accumulating on the various threads. First of all, I want to thank all of you who are taking the time to post your thoughts and provide the thoughtful input about the various franchises. While it pains me to read some of the issues that we clearly need to do a better job resolving, I am encouraged to read how passionate you are about these titles, and how much you want us to improve in certain areas. I am condensing and prioritizing the issues and addressing them with the executive producers. Now let me be clear – just because you badly want something integrated into the game doesn’t mean that we can, or even agree with. Our teams do a tremendous amount of research for every product we create and start laying down their new feature roadmaps in advance of production work beginning. Having said that, many of you have provided great ideas that we may already be implementing or that we will see if we can add before we lock down features. No guarantees on anything, but please know that I am reading every post, and pulling out some of the innovative ideas that you are proposing.

As we get further into the development cycle, and the teams feel more comfortable talking about new innovations, I will report back to you on what we have included based on your feedback. Consider yourselves honorary members of the extended development teams…

Feeling better about my Mighty Reds again today. Magnificent victory over the powerful Inter Milan club yesterday, which I watched over the lunch period up in Vancouver. We were fortunate that Materazzi got shown a second yellow, which put them on the back foot for the rest of the game, but I thought we fully deserved the margin of victory and it sets us up well for the second leg in the cauldron that is the San Siro on March 11th