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Welcome to Peter Moore's Official Blog

In this blog you'll see what Peter thinks about sports, sports video games, and the industry in general. We hope this gives you an inside look at EA SPORTS, so please enjoy!

Peter Moore About Peter EA Support

9/9/99 Ten Years After

I trust my employers here at EA will allow me the indulgence of reminiscence and nostalgia on this day, 09/09/09, the 10th anniversary of the launch of the Dreamcast here in North America. It certainly doesn't feel like a decade has gone by since this innovative console ushered in the era of online gaming, albeit through a 56K modem, and thus changed the face of interactive entertainment forever. The memories of course are bittersweet - we all know how this movie ended - but I was fortunate to have worked at that time with some of the most amazingly dedicated individuals, all of whom were galvanized around a single goal : prove the naysayers wrong, launch the console with a bang, get to a meaningful installed base within the first twelve months, and keep the momentum going in the face of the upcoming stiff competition.

With the Dreamcast's online capabilities, we coined a phrase "We're taking gamers where gaming is going". In our heart of hearts, we worried that we would not be there for the entire journey, but it was with great pride that with our Sega Sports games in particular, that we ushered in the era of connected interactive entertainment. I don't think it is an overstatement to say that the Dreamcast and it's online network laid the ground for what we all take for granted today - online game play, linking innumerable gamers from around the world to play, compete and collaborate, as well as enabling new content to be delivered in addition to that which was delivered on the disc. As rudimentary as those first dial-up game play experiences were, we proved that it could be done, and that gamers were clamoring for competition that extended past whomever was sat next to you on the couch at the time.

Over the years, I have been asked many times whether EA's decision not to develop and publish games for the Dreamcast was a major contributing factor in its early demise. That we will never know. But it is hard to argue with EA's rationale at the time and the ultimate outcome - get in position for the impending arrival of the Playstation 2, deploying all resources against the newest version of Sony's already wildly successful video game platform. You can't argue with the results. EA came out of the blocks strongly in support of the PS2, and enjoyed tremendous success throughout the key years of that console's life cycle. If there was one irony to come out of this, it was necessity of investment in a sports label to bolster the Dreamcast lineup. Conventional wisdom in that period was that the first party should have a sports brand (Playstation had 989 Sports and Xbox would have XSN), and the Dreamcast was no exception.  Thus was born Sega Sports 2K - named after the Y2K phenomenon that had us all paranoid that our computers were about to burst into flames on 01/01/00...

And what a launch line up we had. 18 titles was probably 3 or 4 too many, but we had all genres covered, featuring classics such as Soul Calibur, Sonic Aventure, NFL 2k and Ready 2 Rumble. All were brought to glorious 3-D life through the Power VR graphics chip. The "biggest 24 hours in retail entertainment history" occurred on 9/9/99, with day one sales totaling just under $98m To support this outstanding portfolio of games, and  the need to explode out of the blocks at launch with the console, we knew we needed a disruptive, attention-grabbing campaign that would get gamers talking and drive anticipation. Thus was born the "It's Thinking" campaign, where we urged you to "Not think out loud, it might hear you" informed you that "Outsmarting it will only make it smarter" and warned you that "You know it's alive. Worse. It knows it's alive" Quirky and slightly dark, the ads generated more PR than the media spend - always the metric of a successful campaign...The media plan came to a crescendo on launch night as we debuted "Apocalypse" during the MTV VMA's, still ten years later one of the more dramatic and lavishly-produced video game commercials. My eternal thanks will go to the teams at Foote, Cone and Belding, our advertising agency at the time, and Access Communications, the PR agency who were in our corner for every round of this enthralling and exhilarating fight.

Allow me this forum to correct one misconception about the final days of the Dreamcast. As we emerged from the Christmas selling season of 2000 and collated the sales data in the following January, it was evident that we were falling short of the critical mass target we had set ourselves for continued investment (read: ongoing losses) in the hardware business. Sega of Japan had rightly set sales goals for the North American market for that critical period, and as strong as our numbers were, they fell short of where we needed to be to continue. The decision was made, from Japan, to pull the plug and begin the transition to becoming a multi-platform third party developer and publisher. We at SOA, while disappointed, were in full agreement that this was the only real course of action, and it was with a heavy heart that I hosted the conference call on January 31st, 2001, announcing that Sega was ceasing manufacturing of the Dreamcast console. The call on the decision was made by SOJ. The conference call to announce the decision was conducted by SOA.

Many saw the Dreamcast as a spectacular failure, a last-gasp effort by a once-powerful player in the industry to remain relevant (and solvent). If measured by longevity and the ultimate financial outcome, they were right. But the Dreamcast had a profound and lasting impact on the world of video games. Isao Okawa, the Chairman of Sega Enterprises and the driving force behind the Dreamcast, tragically passed away two months after that fateful January conference call. He had a vision that a game console, combined with the power of the internet, could bring people together in ways that were previously unimaginable. He didn't live to see that vision come to fruition, and his beloved Dreamcast couldn't survive to play a role in the powerful world of connected gaming we all enjoy today, but it certainly lit the spark, and that we should never forget...

Comments

chill351974 said:

September 8, 2009 8:21 PM

Nice article Peter.

Peter you said the following in this article: “as well as enabling new content to be delivered in addition to that which was delivered on the disc”

Are you taking about the DLC on Madden 10 that those who bought the game must pay for?

Peter you also said the following in this article: “featuring classics such as Soul Calibur, Sonic Adventure, NFL 2k and Ready 2 Rumble”

So even you admit the NFL 2K games are classics, but you’ll probably just say you meant the first one. But we all know now that even you prefer 2K5 over Madden.

chill351974 said:

September 8, 2009 9:24 PM

Peter here is a link for you to check if you have the time.

www.vgchartz.com/swlaunch.php

You guys at EA are so big on this game, but why isn't it not out selling Madden 09, or even as good? No need to answer because we all already know why.

PS

Please don't release a PC version. I was mad at first but you guys have saved me at least $40, so thank you EA.

Joborule said:

September 9, 2009 12:29 AM

I remember when I got the Dreamcast. I got Sonic Adventure and NFL 2K with it.

Those two games last me the months till the Christmas of when PS2 released. The graphics of running around with Sonic and the movement of the players in NFL 2K gave me sleepless nights by just how awesome the experience was. I remember doing Super Bowl 34 I believe, playing in the Georgia Dome, and then watching the very same game on TV afterwards.

h-k616 said:

September 9, 2009 1:30 AM

I opted not to get a Dreamcast because I didn't trust Sega. Dodged a bullet there. I was waiting to see what Sony would deliver. But something funny happened along the way, Peter, I got a gaming PC and never looked back.

BrooksterMax said:

September 9, 2009 4:07 AM

A good read, I followed this from Game Politics. Thankfully I have a EA account to make a post!

I owned a Dreamcast, and in the UK we had a 33.6k modem as standard not even a 56k! Yet online gaming worked quite well for the time even in Europe, notably Quake 3 albeit with only 4 player rooms. I racked up quite large phone bills, as I paid by the minute for the dial up connection!

One aspect not continued from the DC is allowing a keyboard and mouse on the console for gaming has not really appeared again. That would have been useful on the C&C series recently on the 360.

The Dreamcast was clearly a commercial failure, but a huge success in a gaming cultural sense and some of the innovations online we owe it.

Thanks for the memories Peter.

Disco_Box said:

September 9, 2009 5:58 AM

Excellent article Peter and I thank you and all your ex-colleagues for giving me (and many gamers) what is considered to be the best console ever.

It may not of been a commercial success but It had far more classic games then any console before or after it has had (and I've been playing for 30+ years).

So yeah, Thanks.

Z3R0HUNTER said:

September 9, 2009 7:14 AM

Hello Peter,

I enjoyed reading your article and it was very nostalgic. My name is Adrian and I have been an avid video gamer since the age of 3 playing on the Atari.  Im now 29 years old and have had almost every system that ever came out, and played ALOT of games.  I was 19, in college, walked 1/2 mile to Meijer in Ohio and waited in line for the Midnight Launch.  I was very happy with the dreamcast.  It had fun games at that time.  I played NFL 2K online via a modem and it was the best experience of online gaming on a console.  Sure we had our StarCraft, and FPS, etc, all on LAN on campus.  But online gaming with a console put a smile on my face, becuase I knew what was to come in the future.  I still have my dreamcast, and several games.   Many people dismiss the dreamcast.  But if you are a TRUE GAMER, then you will have respect for the console.  

* On a side note - Never give up on your dreams.  I was laughed by the head of the Computer Science Dept/Programming because I told them I wanted to make video games.    We didnt have those schools dedicated to video games back then. I should be making games.

Der Macher said:

September 9, 2009 8:44 AM

Dreamcast is the most tragic console of all. No other console has a bigger discrepancy between the success it deserved and the success it had. It owns many milestones of my gaming life.

- My first time diving in an online world with Phantasy Star Online

- First time being able to control 3D cartoons in Jet Set Radio

- First time playing a game were sound is woven into the game the same way the graphics are in Rez

- First time I would see games that could beat their arcade counterparts in technical terms

- The last time I have seen a game that I previously thought impossible to make: Shenmue

I will go cry now

Video Game News, Inc. said:

September 9, 2009 9:40 AM

Fragmental said:

September 9, 2009 9:41 AM

9/9/99 was indeed a date that will live in gaming infamy.

Mr. Moore, I want to say that it was an absolute priviledge to get the opportunity to meet you and talk Dreamcast at the Xbox 360 booth at the "Last E3 ever" in 2006.  It took some nerves for this aspiring sales/marketing executive (then small time video game editor for a regional site) to approach a market leader such as yourself, but that two or three minute conversation about the past is one that I will never forget and one that I have appreciated greatly.  I wish you continued success in your current endeavors at EA.

With that said, my favorite memories of Dreamcast:

-Lead up to the launch, it was so exciting with each new TV spot, mag ad, then the MTV awards.

-Seeing Soul Calibur for the first time, holy cow.

-Seeing Sonic running from the whale early in Sonic Adventure, amazing.

-Shenmue and it's glorious soundtrack that I still listen to today after importing from Europe, even the Jap pop songs at the end I'm afraid...

-SegaNet over 56k.  I had broadband for years prior, but subscribed to a dialup ISP specifically for SegaNet before the Broadband adapter became available.

-Favorite Games:  Soul Calibur, Resident Evil: CV, Sonic Adventure, San Fransisco Rush 2049, Shenmue, Crazy Taxi, Virtua Tennis, Tony Hawk Pro Skater, and especially Powerstone 2.

Dreamcast, we will never forget thee.  In fact, I'm going to fire it up as soon as I get home.  The only question being which game will be first.  Thanks again Peter for fighting so hard for us.

-Chris

sharkone_sega said:

September 9, 2009 9:50 AM

Hello Peter,

I'm from Italy and I'm very glad to have read this post, its so cool to see that some people that have made part of this wonderful console today still remember it.  

I  think every true Sega Fan around the world thinks the same things, about the way that Dreamcast have opened with online games and thanks to have remembered Isao Okawa, our president.

the time changes but you will remain one of us.

thanks

a Sega Fan

JoshMilewski said:

September 9, 2009 11:32 AM

Excellent post.

I just watched "Apocalypse" again.  Some crazy stuff back then, heh...

But the Dreamcast will always live on with its fans, and with the luminaries who helped to bring it into existence.  Thanks, Peter.

jeweledpanther said:

September 9, 2009 6:51 PM

I know I speak for several of my friends when I say that we loved the Dreamcast very much. I wasn't allowed video games growing up and when I finally got myfirst system, it was a Dreamcast. In fact, I have 3 of the systems in my house, including the original system I first purchased. On the day I heard that the system was no longer being produced, I was greatly saddened, but knew I could still enjoy what had been produced for it. I stil have a lot of my old DC games, including several of the titles mentioned. I also have others that I still enjoy to this day. Space Channel 5, Shenmue, and Seaman still get played in my house on a constant basis. Despite owning both a PS3 and an Xbox 360, I still find myself looking back to my older games and finding contentment. So thank you for the Dreamcast and thank you, Mr. Moore for our candid letter.

msaeger said:

September 9, 2009 7:22 PM

Best launch line up ever !

I like buying new consoles right when they come out and most of the time it's hard to find one really good game but with the Dreamcast there were several.

Thanks

Daryle said:

September 9, 2009 9:15 PM

I'd just like to mention that one thing that really killed Dreamcast software sales was piracy.  I know many people on campus when attending college who were basically burning the games they downloaded off mIRC.

I for one bought my games and found EXTREME value in Crazy Taxi, Soul Reaver and Soul Calibur.  Those games seemed JUST AS GOOD if not better than PS2 games and it's an absolute shame the Dreamcast didn't do better.

From a marketing standpoint, I think that Sega botched with the Saturn and that overcoming that stigma was probably one of Sega's biggest hurdles.  Blogs, social network sites or "Web 2.0" just didn't exist then so it was a lot more difficult to get the information out than it is today.

Borzen said:

September 9, 2009 9:17 PM

Peter,

The Dreamcast was the first video game system I ever owned and bought. My friends would come over and play my Dreamcast. Then after that go out and buy their own. I still own my Dreamcast to this day. I am slowly but surely trying to collect some of the missing games for it. I would also like to thank you for the Dreamcast, this is because I am now a college student majoring in computer science. When I graduate in 4ish years I hope to work in the game industry and make some money to finally open my own game design studio. This is the goal I have had ever since playing Sonic Adventure on my Dreamcast. I write this know that you might not ever read this but I would just like every one who does I would like you to know that to never give up to your goals. This is a goal I have had since I was 9.

Thank you again Peter,

Borzen

Dewiel said:

September 10, 2009 5:55 AM

Thanks for all of the feedback so far guys!

makusensu@live.jp said:

September 10, 2009 9:30 AM

Best.Console.Ever !

Ronan Berthelot said:

September 13, 2009 12:16 AM

Shenmue 3 FTW !

domcor said:

September 21, 2009 7:13 AM

Hi Peter,

Thanks for this great article that brings back sweet memories about Sega. I was the MD for Sega for France & Benelux at that time and I can remember that period with pride. Pride to have been a, modest, contributor to the lauch of this great console that all owners really enjoyed at the time and that will stay in gamers' memory for ever.

Thanks

Dominique Cor

maidishoes said:

October 16, 2009 5:41 AM

Best launch line up ever !

I like buying new consoles right when they come out and most of the time it's hard to find one really good game but with the Dreamcast there were several.